Room-based level design flow
1
Make the level map. Click Add room box. Each box is one playable room; its width/height are the room's playable size.
2
Connect rooms. Use Connect Rooms, or open a room and place an Exit/Door. The game shows an E prompt at those markers.
3
Open a room. Add a background, then draw the walkable path on the floor. Depth lanes show far/back, middle, and near/front so you can place objects at the right visual depth.
4
Add gameplay. Place enemies, NPCs, keys, switches, and puzzle objects. Save to game files, then playtest the selected room.
Navigation: mouse wheel zooms. Right-drag, Space+drag, or Pan tool moves the view. Delete removes selected things.
World — campaign levels & order
These levels make up the game, in order. A new game starts on the level marked ★ START (or the first one). Reorder with the arrows, set the start, remove a level from the campaign (the level itself is kept, just not played in sequence), or create a new one. Changes save to this browser.